Well it's my birthday and well I don't feel older but I see some Wrinkles coming in. I've been working on some stuff for an Internship at Disney Interactive(to be Honest I don't think I will get it even if I tried). but it is an enemy design and a new take on the queen of hearts guard I would even go as far as to say this is more of a guard dog type of character.
I've been watching a lot of videos for Unreal Developers Kit and it still seems a bit daunting hopefully I'll find the time soon and have something to show for it.
Recently I've had an itch to make some music don't know why (looks at DJ Hero and slap my forehead) we've been told that there might be some sound workshops in the Uni soon hopefully this is true.
Finally I've been looking around at Game credits for Level designers to see who I should follow and take notes from then I came across this page
but looking around there doesn't seem to be a purely dedicated level designer and is normally bundled up with the game designer position.
My name is Tim O'Connell a video game designer specialising in GGI animation level design amd Lighting VFX. My main goal in the Video Game industry is to design and develop highly engaging experiences with deep messaging that can only be achieved by video games which simply can’t be done with film, theatre, music or books. visit my Portfolio Website here: http://www.wix.com/twoc46/timoconnell
Tuesday, 26 January 2010
Sunday, 17 January 2010
Saturday, 16 January 2010
How I learned to love Lucky
Sunday, 10 January 2010
"I'm back Baby"
Well back with a vengeance and cookies and I'm already in the fire. well I've done some work on Maya and the Essay isn't going as smooth as I'd like but it is getting there. I've done lucky Rigged and ready to go. I tell you know rendering particles takes so long I had to do something else boring to while it was busy taking up all my computers power.
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